Big Damn Hero is about a network of Browncoat Vigilantes who have spent their postwar years capturing, trying, and executing other Browncoat veterans for crimes against the Independent Worlds, both real and imagined, which the Vigilantes believe contributed to the Browncoats' loss. The Vigilante group crossed paths with the crew of Serenity after Mal was abducted and charged with a variety of war crimes:
Malcolm Reynolds, formerly of the 57th Overlanders, you come before this court facing four major charges. One: high treason against the independent planets. Two: murder. Three: sabotage during wartime. And four: collaboration with the enemy.
Three of the charges carry with them the penalty of death. The charge of sabotage carries with it the sentence of life imprisonment without possibility of parole.Needless to say, hi-jinks ensue.
I've written up the three main Vigilante ringleaders as Medium Major GMC's, while rank-and-file members of the Vigilante group are all presented as Minor GMC's.
Browncoat Vigilantes
Tobias "Rusty" Finn
Attributes
Mental D8
Physical D6
Social D10
Skills
Fight D8
Focus D8
Influence D8
Notice D8 (Keeping Guard)
Shoot D10 (Pistols)
Sneak D6
Survive D10
Treat D6 (Disease)
Trick D6 (Poker Face)
Throw D6
Distinctions
Veteran of the Unification War. D8
It don't matter which side you fight on. War leaves a mark on your heart n' soul.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* War Stories. When you create an Asset or take a Complication related to a wartime flashback, step it up.
Cancer. D8
The terminal kind. All over. The whole meal, soup to nuts.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* Dead man walking. Spend a Plot Point to double your Focus whenever that skill is being used to oppose another character's attempt to Influence you. If that other character is using an Influence specialty related to threats or intimidation, you can also step up one of your two doubled Focus dice at no additional cost.
Not to be crossed. D8
Just so we're clear: if you cross me, I will end you.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* To the edge of the Black. When you pursue someone who crossed you into obvious danger, create a D8 Asset for the scene.
Signature Asset: Langston Rapid Repeater ("LRR") pistol D6
Toby Finn was a childhood friend of Malcolm Reynolds, forming half of the 'Four Amigos' who performed minor heists and teenage shenanigans together on their homeworld of Shadow before war came to the region. The two men lost touch with each other after enlistment, with Mal being assigned to the 57th Overlanders and Toby receiving a post to the 19th Sunbeamers and later transferring to the "Angel Makers" 31st Raiders. The two friends weren't reunited until the 57th Overlanders and 31st Raiders were assigned to fight side-by-side at the Battle of Serenity Valley. During a chance encounter, Toby realized that Mal had secretly had an affair with Jinny Adere, his own fiance from Shadow-- a betrayal that Toby was incapable of forgiving. After the war, when a diagnosis of cancer made Toby aware that he was living on borrowed time, he set a plot in motion to frame Mal for Jinny's wartime death and bring him to trial before the Vigilantes.
Stuart Deakins
Attributes
Mental D6
Physical D10
Social D8
Skills
Fight D6
Fix D6 (Electrical)
Focus D8 (Detect Lie)
Know D6 (Engine Systems)
Labor D6
Move D6
Notice D6
Operate D6 (Communications)
Shoot D8 (Rifles)
Sneak D6
Survive D8 (Scrounging)
Distinctions
Veteran of the Unification War. D8
It don't matter which side you fight on. War leaves a mark on your heart n' soul.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
World Weary. D8
You've seen a lot of things during your time in the Black and little is left to surprise you.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
Code of Honor. D8
To live with honor is difficult. To live without honor is not living at all.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* Honor Demands It. Gain 1 PP when you act against your best interests because of your code or make a show of satisfying your honor.
* My Word is My Bond. When you make a promise to someone, spend 1 PP to make a D6 Asset which lasts until the end of the session. If you break that promise, turn it into a D8 Complication.
Stuart Deakins served under Sergeant Reynolds for two years during the War, and Mal even saved his life after he'd been gravely wounded in the New Kasimir campaign. Deakins' sense of honor prompted him to become an active Vigilante after the war-- but Deakins' personal relationship with Mal and Zoe also means that the accusations leveled against Mal don't quite sit right with him.
Donovan Phillips
Attributes
Mental D8
Physical D10
Social D6
Skills
Craft D6
Fight D10 (Sucker punch)
Influence D6 (Intimidate)
Labor D10
Move D8
Shoot D10 (Pistols)
Sneak D8
Survive D6
Throw D6
Trick D6
Distinctions
Mercenary. D8
They don't pay you to look pretty. They pay you to shoot things.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* Time for some thrillin' heroics. Spend 1 PP to go first in any battle or combat scene. On your first Action, you may reroll any dice that come up 1s instead of accepting a plot point.
Mighty Hideous. D8
You weren't pretty to start, but then you got yourself deformed somethin' fierce. Now folks try not to even look at you.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* You Call That Pain? When you activate an Opportunity to step back a physical Complication, step up Fight or Survive for the rest of the scene.
Friends in Low Places. D8
Those of us in the Rim don't have much, but we stick together. There's power in that.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* Rumor Mill. When you try to get information from your contacts, make a Social + Know roll. If successful, create a D6 Asset about the information. Take a D8 Half the Story Complication to step up the new Asset.
Signature Asset: Rusty antique pistols D8
Severely burned and scarred during the War, Donovan Phillips is one of the most fanatical members of the Vigilante group-- even willing to shed the blood of other Browncoats who find themselves in the way of its mob justice. During his time in Vigilante custody, Mal gave Donovan the nickname, "Scarface."
Harriet Kyle
Social D4
Physical D8
Fight D8
Notice D10
Shoot D6
Harriet Kyle more or less serves as the Vigilantes' jailer whenever the group takes prisoners. Her unfortunate appearance prompted Mal to nickname her "Hatchet Face" while he was in her custody. More often than not, Harriet will be backed up by members of the Vigilante Mob (below).
Vigilante Mob
Fight D8, Shoot D6, Throw D8
Some of the folk who make up the Vigilante mob include David and Sonya Zuburi, 'Panda' Alcatraz, and "that guy Lucas," who served with Mal during the War and have a great deal of combat experience between them. They will not hesitate to Gang Up against the Crew if it serves their purpose.
The Final Appeal
Attributes and Skills: Engines D8, Hull D8, Systems D8, Crew D8
Distinctions
Komodo-Class Resupply Ship D8
The Komodo-Class Resupply vessel was already a relic when the War began.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* Rust is the only thing holding her together. Spend 1 PP to double your ship's Hull rating for one Action, then step Hull down for the rest of the scene.
Coming Apart at the Seams D8
Some folk don't care much about taking care of their boat.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
* Unsettling Visage. Spend 1 PP to go first in an Action Order when someone sees your ship for the first time.
Cobbled Together D8
Your ship was built from salvage parts and space junk. She looks kinda ugly, but she sure can surprise folk when she needs to.
* Gain 1 Plot Point when you roll a D4 instead of a D8.
Grapplers D8
Reinforced Armor D8
The Final Appeal is the Browncoat Vigilante group's primary means of transportation. The novel describes as "a war relic with the rust stains and impact pepperings all over the hull to prove it. Parts of it were salvaged from other ships, welded clumsily into place, giving it a patchwork appearance."
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