Howdy, friends! I'm back with another batch of goodies from the Stormbringer vault.
The classic Stormbringer rules state that any Warrior who rolls a 9 or 10 on a D10 also qualifies to be an assassin. In our game, we expanded this concept to include other types of Warriors, as well.
The classic Stormbringer rules state that any Warrior who rolls a 9 or 10 on a D10 also qualifies to be an assassin. In our game, we expanded this concept to include other types of Warriors, as well.
We did something similar with the Thief class, and I'll probably be posting those rules at some point in the future. Both those rules and the rules published below are also compatible with my rules for crime and justice in the Young Kingdons, which I'm also really eager to share. And these rules all build upon my rules for starting languages in Stormbringer.
Enjoy!
Additional Types of Warriors
When a Warrior rolls a 9 or 10 on a D10 to qualify as an assassin, roll 1D100 and consult the following chart instead:
Roll: Result:
Roll: Result:
01-15 Assassin
16-20 Monk
21-30 Archer
31-35 Handler
36-45 Minstrel
46-56 Marine
57-70 Scout
71-85 Quartermaster
86-95 Engineer
96-00 Commander
Results are as follows:
Assassin: As in basic Stormbringer.
Monk: Living a monastic lifestyle in one of the greater Temples of the Young Kingdoms, the Monk picks up the following specialized skills:
- Must have weapon proficiency in punching and kicking, one of which must be the first (50%) weapon proficiency selection.
- One extra weapon proficiency at 25% in attack and parry.
- Tumble 40%
- Balance 30%
- Plant Lore 20%
- Move Quietly 20%
- Speak Low Melnibonean 40%
- Read/Write Low Melnibonean 20%
Archer: The elite soldiers of many armies, archers have the unique-- and valuable-- ability to kill from a distance. Special skills include:
- First (50%) weapon proficiency must be with a race-appropriate bow
- Second and third (40% and 30%) proficiencies are reduced by -10% (making them 30% and 20%)
- Craft (Bowyer) 25%
- Craft (Fletcher) 65%
- Hide 25%
- Ambush 20%
- Communication skill "(Animal) Lore" at 35% for one specific type of animal, depending upon race:
--If Melnibonean, character is Dragon Master and receives Ride Dragon
at 60%
--If Pan Tangian, receives 1 trained tiger, but character must belong to
the cult of Chardhros the Reaper.
--If Myrhyn, receives 1D3 trained hawks or 1 trained eagle
Minstrel: Character is one of the famed warrior-bards of the Young Kingdoms, often living by wits and thievery as much as by singing for his or her supper.
- Juggle 30%
- Orate 50%
- Sing 50%
- Music Lore 20%
- Memorize 25%
- Craft (Play Instrument) 65%
- Speak Alley-Talk at (2D6)%
- One additional spoken language at 40%
- Tie Knot 25%
- Climb 20%
- Climb Riggings 40%
- Swim 25%
- Balance 30%
- Craft (Shiphandling) (3D10)%
- Set Trap 20%
- Ambush 40%
- Track 30%
- Hide 50%
- See 30%
- Search 25%
- -10% to all three initial weapons proficiencies
- Persuade 25%
- Credit 10%
- Evaluate Treasure 35%
- Conceal 30%
- 40% chance of literacy in one language already spoken (Read/Write 35%)
- 10% chance of Cut Purse at 25%
Engineer: Siege warfare often requires the construction of earthworks, walls, towers, and tunnels. These specialists are often well-educated and highly-respected members of an army's leadership.
- Craft (Architect) 25%
- Craft (Stonemason) 50%
- Craft (Mining) 30%
- Craft (Carpenter) 20%
- Make Map 35%
- Set Trap 15%
- Climb 20%
- 50% chance of literacy in one language already spoken (Read/Write 50%)
- Additional 2D4-2 skill improvements at character creation
- Persuade 50%
- Make Map 50%
- Navigate 50%
- Literate class (skill in Speak also counts toward Read/Write)
- Double starting money
Roll Result
1 Character is considered an outlaw in the nation of his or her
choice.
2 As above, but character is also owed a favor by the ruler of a
neighboring kingdom
3 Character is a minor noble and owns property as a member
of the Noble class.
4 If Melnibonean-- character suffered humiliation of being driven
out of Filkhar, Argimiliar, and/or Jharkor with the decline of
the Bright Empire. Character is probably still hated by the
populace of this nation.
If Pan Tangian-- character commanded a military campaign in
Dharijour, and is an official of some importance there.
Character starting languages are automatically Common
100% and Mabden 20%, and, if character is also a noble,
all properties owned are assumed to be in that nation.
100% and Mabden 20%, and, if character is also a noble,
all properties owned are assumed to be in that nation.
Otherwise-- character was enslaved by either Pan Tang or
Melnibone during a lost military campaign.
No comments:
Post a Comment